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Topic       : User Manual for TeraDesk
Author      : Wout Klaren, Henk Robbers, Djordje Vukovic
Version     : February 2017
Subject     : Documentation/Utilities
Nodes       : 87
Index Size  : 2746
HCP-Version : 3
Compiled on : Atari
@charset    : atarist
@lang       : en
@default    : Main
@help       : 
@options    : -i -t4 +z
@width      : 75
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Contents
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Conventions and background 3.1 Conventions TeraDesk 1. It is assumed that the reader knows how to use the standard Atari desktop as described in the user manual supplied with the computer. Tera Desktop attempts to follow, within reason, the conventions set by the built-in TOS desktop. 2. The procedure of 'Selecting' an object will often be mentioned. By this is meant the act of placing the mouse on the object and clicking the left button once. The display of the Object should change to reverse video, or, if the object is represented by an animated colour icon, to the 'selected' form of the icon. Many icons and some objects in dialog boxes can also be selected by pressing certain keys or key combinations. If you select more objects while the first is still selected, the first is deselected - UNLESS you held down the [Shift] key while selecting them; in that way you can select several objects. Another way of selecting several objects at once is to place the mouse arrow to the left of one of them and then hold down the left mouse button. Then, if you move the mouse, a 'rubberbox' will form in which you can enclose other objects. When you release the mouse button, all the enclosed objects are selected. Note that all the objects in the box are selected, even though not all are visible. This is relevant if you scroll the contents of a window at the same time. Objects in a topped directory window can also be selected using the autoselector: as the user starts typing a string of characters on the keyboard, all directory items with names conforming to the pattern <typed characters>*.* or (depending on context) <typed characters>.* or <typed characters>* are automatically selected in the window. 3. We shall also refer to 'Opening' a file. This generally means that you place the mouse cursor on the file (in a directory) and double click with the left mouse button. Instead of a double click with the left button, a single click with the right mouse button can be made (except if an installed application has been marked for special use as 'Right button extension'- see Special Applications). Files can also be opened by first selecting them, and then selecting Open... from the File menu. 4. We shall refer to keys with square brackets enclosing the symbol written on the key itself. e.g. [Return], [Q] etc. 5. Sometimes we mention 'masks'. A mask is a sequence of characters which may or may not match a filename. Beside the the standard symbols that may appear in a filename, masks may contain the symbols '*' and '?', and also additional specifications like [<chars>] and !<char>. All these serve to specify ranges of filenames, e.g: - '*' stands for any character or run of zero or more characters so that A*B matches AB, AAB, ACB, AAAB, ACCB, ABCB etc. A* matches A, AB,AAA,ABC,ABCD etc. - '?' stands for any single character: A?B matches AAB, ACB, A B etc. In single-TOS, the default catch-all mask is usually '*.*'; in multi- tasking environments with looser restrictions on names it is usually just '*'. See also Set mask... 6. Most menu items and dialog buttons can be selected with a keyboard key (or key combination) as well as with the mouse. See also Keyboard shortcuts.