Topic : C-Language Documentation Author : John Kormylo Version : C.HYP 1.0 Subject : Documentation/C-Language Nodes : 233 Index Size : 6362 HCP-Version : 3 Compiled on : Atari @charset : atarist @lang : en @default : @help : Help @options : +g -i -s +x +z -t4 @width : 75 View Ref-File[ Structures ] A structure is a block of consecutive data items of mostly different types, referenced by member names. For example, struct list { char *name; int index; }; where 'list' is the structure name, and 'name' and 'index' are member names. Now that 'struct list' is a defined data type, it can be used in variable definitions: struct list card[100]; where 'card' is an array of structures. The individual items in the structure are referenced using the '.' and '->' Membership Operators: card[i].name = "John Doe." (card + i)->index = 1; One can also initialize a global or static structure variable: static struct list dead = {"deceased", -1}; Note: All entries (except char) will be aligned to even offsets. sizeof( struct <name> ) will always be an even number. See also Names, Bit Fields, Linked List and typedef.