Topic : The ATARI Compendium
Author : Scott Sanders / JAY Software
Version : 1.25 (20/6/2003)
Subject : Documentation
Nodes : 1117
Index Size : 32614
HCP-Version : 6
Compiled on : Atari
@charset : UTF-8
@lang : en
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@help : %About
@options : +g -i -t4 +y +z
@width : 100
View Ref-FileAlertsAlerts are special dialog boxes which provide information and/or
a limited choice of options to the user. Alerts are often used to
present an error condition to the user or to inform them of a choice.
Some basic rules regarding alert boxes follow:
∙ In general apply rules regarding button text (such as
capitalization, the default object, etc.) to alerts.
∙ Whenever possible, provide the user with more than one option in an
alert box. Alerts with only one button are frustrating and should only
be used when only one possible course of action exists.
∙ Never provide an 'OK' button and a 'Cancel' button when either button
will lead to the same action/inaction.
∙ Avoid using the word 'error' or any other text which might blame the
user.
∙ If an error has occurred, suggest a remedy (possibly using a dialog
box for data reentry).
∙ Use 'Cannot' instead of 'Can't' or 'Can not'.
∙ If an error alert might occurring during multi-tasking while another
process has focus, make the first line of the alert text the program
name followed by a colon.
∙ A message such as "Not enough memory to load file TEST.DOC." is much
better than "Insufficient memory."
∙ Minor warnings to a user might become increasingly apparent by having
the response to the first incorrect action be the system bell and the
second occurrence being a dialog box politely guiding the user along.
∙ Message text should be left-aligned.
∙ If message text is too long to fit into the 5 line/30 character per
line limit, consider downsizing the message for clarity, or if
necessary, place the alert in a form. Never use consecutive alerts.
∙ Alerts should be capitalized by standard grammatical rules and should
be punctuated with a period or question mark (not an exclamation
mark).
Alerts boxes may be displayed with one of three icons (or no icon at
all). The following lists examples of when to use a specific icon:
# Icon Uses
0 No Icon Program credits, reminders, general
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