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Topic       : TOS - The Operating System
Author      : 
Version     : tos.hyp (December 19, 2008)
Subject     : Programmieren/Atari
Nodes       : 3010
Index Size  : 93790
HCP-Version : 5
Compiled on : Atari
@charset    : atarist
@lang       : 
@default    : Title
@help       : 
@options    : +g -i -s +x +zz -t4
@width      : 70
View Ref-File8.8.10  wdlg_redraw                                                TOS

 Name:         »Window-dialog redraw« - Draw an object in a window- 
               dialog.

 Opcode:       167

 Syntax:       void wdlg_redraw ( DIALOG *dialog, GRECT *rect, int16_t 
               obj, int16_t depth );

 Description:  The call wdlg_redraw draws an object in a window-dialog 
               while respecting the rectangle list of the window. The 
               following apply:

                Parameter  Meaning

                dialog     Pointer to the dialog structure
                rect       Pointer to the bounding GRECT
                obj        Index of the start object
                depth      Index of the plane/depth

               Note: If one wants to draw an object within the dialog 
               then one should always use wdlg_redraw and not 
               objc_draw. Before calling wdlg_redraw, just as before 
               and after objc_draw, a wind_update call is necessary.

 Return value: The function does not return a result.

 Availability: The presence of this call should be checked for using 
               appl_getinfo (Opcode 7).

 Group:        Window-dialogs

 See Also:     Binding   objc_draw   WM_REDRAW