Topic : TOS - The Operating System Author : Version : tos.hyp (December 19, 2008) Subject : Programmieren/Atari Nodes : 3010 Index Size : 93790 HCP-Version : 5 Compiled on : Atari @charset : atarist @lang : @default : Title @help : @options : +g -i -s +x +zz -t4 @width : 70 View Ref-File8.8.10 wdlg_redraw TOS Name: »Window-dialog redraw« - Draw an object in a window- dialog. Opcode: 167 Syntax: void wdlg_redraw ( DIALOG *dialog, GRECT *rect, int16_t obj, int16_t depth ); Description: The call wdlg_redraw draws an object in a window-dialog while respecting the rectangle list of the window. The following apply: Parameter Meaning dialog Pointer to the dialog structure rect Pointer to the bounding GRECT obj Index of the start object depth Index of the plane/depth Note: If one wants to draw an object within the dialog then one should always use wdlg_redraw and not objc_draw. Before calling wdlg_redraw, just as before and after objc_draw, a wind_update call is necessary. Return value: The function does not return a result. Availability: The presence of this call should be checked for using appl_getinfo (Opcode 7). Group: Window-dialogs See Also: Binding objc_draw WM_REDRAW