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Topic       : GFA-Basic Editor
Author      : Lonny Pursell
Version     : GBE.HYP v3.74 (12/31/2023)
Subject     : Programming/Documentation
Nodes       : 171
Index Size  : 4296
HCP-Version : 3
Compiled on : Atari
@charset    : atarist
@lang       : 
@default    : Default
@help       : STG Help
@options    : +g -i -s +z
@width      : 75
@hostname   : THING   
@hostname   : STRNGSRV
@hostname   : HIGHWIRE
@hostname   : CAB     
View Ref-FileThis setup information appiles only to the 'GBE Compiler package'.

If you have a Hades060 and you wish to build binaries for 68K and V4E:

           __Set #1__    __Set #2__
 Set name: Lib68K        LibV4E
 Compiler: GC_68K.PRG    GC_68K.PRG
   Linker: GL_68K.PRG    GL_68K.PRG
  Library: LIB_68K       LIB_V4E

If you have a Firebee and you wish to build binaries for 68K and V4E:

           __Set #1__    __Set #2__
 Set name: Lib68K        LibV4E
 Compiler: GC_V4E.PRG    GC_V4E.PRG
   Linker: GL_V4E.PRG    GL_V4E.PRG
  Library: LIB_68K       LIB_V4E

In all cases these should be off (no checkmark)
  Remove Extension .GFA
  Remove Extension .O

Now add this line to your source code:
REM #MAK Lib68K/prg,LibV4E/app

Lets assume for the sake of an example you have 'test.gfa' loaded.
Now when you click 'Make' GBE will prompt you to select the library.
If you select 'Lib68K' GBE will build a binary for 68K named 'test.prg'.
If you select 'LibV4E' GBE will build a binary for V4E named 'test.app'.
This way both binaries can co-exist in the same project folder.